Creating a low poly gun
Here is my finished low poly gun we had to recreate from a reference image, the outcome of the gun in 3D came out fine but after I rendered it one of my side panel pieces disappeared and would not appear in the rendered video.
UV Mapping and Texturing
For the texturing we had to texture a Panasaur using a supplied UV map. I had a few problems at first because of my 3DS Max, it would not map the texture correctly, eventually I had to use another version of the document which allowed me to Finnish my work.
We also had to texture an 3D model of a house but due to the problems I received with my 3DS Max and texturing I couldn't complete this task.
Lighting
Below are two pictures of two different scenes we had to light, the first one we had to light with a realistic sunny day while the second scene we had to do a 3 point lighting using Key
light, Fill light and Back light
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